Tural Roorda

Hi, I’m Tural! I’m Dutch Game Designer with an international background, and I’m studying Game Design and Production at Breda University of Applied Sciences.

I am a very prolific and creative person; always working on multiple projects in multiple mediums, releasing often . I am very much a passionate team player who isn’t afraid to learn new roles and take on responsibility


Notable Projects

Umbra Mortis

Year-Long

21 Teammates

Unreal 5

A Coop FPS in the vein of L4D2 in the Venetian Carnival turned-zombie apocalypse.

I was Lead Designer & System Designer. I did QA, Playtests, Onboarding Design and Prototyping.


Blossom

8 Weeks

11 Teammates

Custom Engine

A relaxing 3rd person collect-a-thon as a bee! Collect pollen from the nearby scenery to make the land.. blossom.

I was Lead Designer, designed the Player Character, Progression, and UI. and ran Playtests


Out of ConTroll!

8 Weeks

14 Teammates

Unreal 5

Out of ConTroll is a chaotic and competitive combat racing game for 2 to 4 players. The goal is to eliminate your fellow trolls along a racetrack!

I designed Powerups & did the Audio.


Crime Division 4

1 week

Solo

Ren’py

CD4 is a short, finished stick figure thriller Visual Novel about 2 cops, one of whom has Dissociative Identity Disorder, investigating a murder scene while trying to get over themselves.


Souper Delivery

1 week

7 Teammates

Unreal 5

A Game jam Product where you deliver soup in the arctic based on customer requests, make sure to collect the ingredients on the way and be fast or the soup will freeze!

I did Tech Design with the ingredients and scoring system.


Audio Work

Compilation of Original Game Soundtracks, Soundscapes, and implementation for Game Projects and more

Tool Proficiency