Crime Division 4

PAGE WORK IN PROGRESS

CD4 is a short, complete Visual Novel about 2 cops, one of whom has Dissociative Identity Disorder, investigating a murder scene while trying to get over themselves.

Word Count: 3574

Why make this?

This project was made over a week during a holiday, as a means of completing a Visual Novel (VN) from start to finish.

Although I’ve been working on a long-term Visual Novel for a few months,I never completed one before This blind spot towards the finishing part made me nervous about the long-term project, so this was done to fill that blind spot.

Why a Visual Novel in a Tech Design Portfolio?

Well, it shows I can adapt to new engines and styles of game. It shows a level of preparedness.

Visual Novels as a genre might be the best way to get your word-heavy fiction out there nowadays. It’s flashy visuals, small dialogue boxes and music make the simple act of reading more engaging, which makes the text itself extremely accessible.

The runaway success of games like Ace Attorney, Danganronpa, Persona 5, Echo, and even Disco Elysium show that text-heavy games can garner large fanbases. The quality of the text provides the staying power, but the medium through which it’s delivered means more players will hear you out.

As of writing this, the visual novel is The Medium for getting your writing out and seen. It’s relevant and here to stay.

Research

I dissected “Arches”, one of my favourite visual novels with a full team behind it, for how they did it’s technical implementation. The VN engine “Ren’py” has minimal game file encoding, so you can read the code and files as-is. I learnt organizational methods to keep different functions in different files. I learnt a lot of sprite manipulation techniques that I used in CD4.

Testing with sprites from Horseshoe Theory VN

Process

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Reflection

Looking back, I am pleasantly satisfied with what I managed to complete in a week.

The process