Category: Games

  • Souper Delivery

    A third-person singleplayer racing game where you speed through levels to deliver soup, collecting ingredients that your client will like that also boost you faster to the finish. Itch: https://vittoriobellinello.itch.io/souper-delivery My Responsibilities: My primary duty was to ensure the infrastructure was setup to support the proposed mechanics of racing with ingredient pickups.  Reflection This was…

  • Crime Division 4

    PAGE WORK IN PROGRESS CD4 is a short, complete Visual Novel about 2 cops, one of whom has Dissociative Identity Disorder, investigating a murder scene while trying to get over themselves. Word Count: 3574 Why make this? This project was made over a week during a holiday, as a means of completing a Visual Novel…

  • An exercise in filling a niche with nuclear results. A visual novel about Jreg and Art Chad from the Horseshoe Theory Podcast going through an transformative adventure that interrogates their beliefs regarding suicide. Originally started as a self study project to learn the visual novel game engine RenPy, but kept going from there. The game’s…

  • Blossom

    Blossom is a cozy collect-a-thon with a bee player character. This Custom Engine project had me in my first lead designer role. Aside from doing almost all the game design tasks listed below, I helped maintain creative cohesion between design and the rest of the team, and managed the scope of the game over the…

  • Out of ConTroll!

    Out of ConTroll is a chaotic and competitive combat racing game for 2 to 4 players. The goal is to eliminate your fellow trolls and be the first troll to get 8 points.. My Responsibilities: Contributions Powerup Diagrams & Flowcharts I delivered clear design documentation in the form of diagrams and flowcharts for the powerups…

  • Slime Revenge

    Slime Revenge is a fast, rushed and in control 2D platformer game featuring 4 levels that explore a unique obstacle. My Responsibilities

  • FPS Rhythm Game

    Project “Off Compass” is a movement-shooter rhythm game that uses song sections as level stages, beats as enemy spawns, and lyrical content for level design. The end product is a cohesive challenge to “beat” what the song throws at you. Made solo in Unity as a summer project It spawns new waves of enemies on…

  • Mini Gamemaker Collection

    I have made many tiny games in Gamemaker that are too small for their own pages, and were made when I was much more inexperienced (ages 15-18) 5/2019 Made over a weekend-long game jam. The theme of the jam was “No Death State”, which led me to a mechanic where you turn into a ghost…