Out of ConTroll is a chaotic and competitive combat racing game for 2 to 4 players. The goal is to eliminate your fellow trolls and be the first troll to get 8 points..
My Responsibilities:
- Concept Egg Flashbang Powerup
- Producted and Mixed all Sound Effects, Picked out music
- Designed the main menu UI
- Created Feature Specs for the Egg Flashbang and Melon Landmine powerup
- Organized Playtests
- Created the Trailer
- Uphold SCRUM processes
Contributions
Powerup Diagrams & Flowcharts
I delivered clear design documentation in the form of diagrams and flowcharts for the powerups in the game. These kept the team aligned on their intent and functionality.


Audio Implementation
I was responsible for the audio of the game. I initially wanted to use FMOD to do so, but using third-party software wasn’t preferred by the team so I used Unreal’s Metasounds, which was extremely useful in creating dynamic Car Engine sounds.



UI Concepting
I delivered a concept which would turn into the final art of the title screen


Reception
We recieved a warm reception during BUAS playday. People jumped into hotseat games and enjoyed demolishing eachother with the powerups.


Takeaways
This being the first big team project I was on, I learnt a LOT about project management and working within a large team. My impulse to try and be helpful to everyone was welcome, but needed to be used constructively to get concrete and deeper results. A general “support” role is helpful in the context of already having jurisdiction over a task.
I also learnt that I need to stretch my wings out and trust that I can do things. A large team is intimidating at first but recognizing the power each one of us, including me, is key to using it.
Thats the game!